A Renaissance trading adventure for iPhone and iPad
Buy low. Travel far. Sell high.
You start in Venice with fifty florins. Salt is cheap here, and in Tunis they pay dearly for it. Turn that first cargo into ships, warehouses and trade routes across ten cities.
Coming soon to the App Store
Arriving October 2026.
No ads. No account. Plays offline.
iPhone and iPad. iOS 17 or later. Optional in-app purchases.
Every city has too much of one thing and too little of another.
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Buy where it is abundant
Venice has more salt than it knows what to do with. Goods tagged Abundant are cheap where you stand.
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Carry it
Pick a destination and set out. Days pass on the road. How much you carry and how fast you get there depend on what you own.
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Sell where it is scarce
Tunis is short of salt and pays for it. Goods tagged Scarce fetch the best prices.
That is the whole idea. The rest is your judgment.
The market answers back.
Buy heavily and the price climbs. Flood a city and it falls. Leave a market alone for a few days and it recovers.
Fairs, gluts, shortages and embargoes come and go, city by city.
Ten cities. Ten goods. One map.
From London to Alexandria, each city has one good in abundance and one in short supply. Learn the pairs and the map turns into a plan.
What each city has, and what it wants
| City | Abundant | Scarce |
|---|---|---|
| Venice | Salt | Gold dust |
| Florence | Silk | Cloves |
| Genoa | Gold dust | Saffron |
| Milan | Indigo | Frankincense |
| Rome | Frankincense | Indigo |
| Naples | Pepper | Myrrh |
| Marseille | Cloves | Silk |
| London | Myrrh | Cinnamon |
| Alexandria | Cinnamon | Pepper |
| Tunis | Saffron | Salt |
The goods: salt, pepper, indigo, cinnamon, frankincense, silk, myrrh, cloves, saffron and gold dust.
From a bag to a fleet.
You set out on foot with room for ten units of cargo. Buy bags, a horse, a wagon, then small, medium and large ships. Each one lets you carry more, and anything with legs, wheels or a sail beats walking.
All of it is bought with florins you earn by trading.
Then put the fortune to work.
Trade routes
Hire riders, drivers and captains, and give each a horse, a wagon or a ship. Their routes pay you every day, whether you are travelling or waiting.
Warehouses
Buy one in any city, in three sizes. Give it a manager, a driver and a wagon, and you can stockpile goods there and sell them from anywhere.
Specialists
An accountant shows your profit on every unit. A wagon driver gets your wagon there sooner.
The Medici Bank
Short of capital? The bank will lend it. The interest is charged daily.
The road has opinions.
About one journey in seven, something happens on the way. There are 103 travel events on the road and at sea: corsairs, a petty lord's toll, a wayward monk, a ship becalmed. Each is a choice, and each choice has consequences.
They are a rare surprise, not a constant interruption. You can turn them off if you prefer.
A short run or a long reign.
Journey the World
Open play. Choose a run of 30, 60 or 90 days, or Unlimited, with no time limit at all.
Challenge the World
Five scenarios, unlocked in order. Sell everything at twice what you paid, or the run is over. Hold 1,000 of every good at once. Assemble a fleet of 28 large ships.
Challenge the Day
One daily challenge, the same for every player on that date, drawn from a pool of 36. Horses only. A strict cap on every sale. A mountain of debt and a fleet full of cinnamon to clear it with. Keep your streak alive.
Learn by trading.
Four tutorial levels teach the game by having you play it, from your first sale to running warehouses. A 12-section manual is built in for when you want the numbers.
Things to earn.
32 achievements, with titles and badges to earn, and Game Center achievement support.
11 permanent upgrades, such as starting a run with a ship, a warehouse or a trade route. Earn each one through an achievement, or buy it as an in-app purchase. One bundle unlocks them all. The whole game is playable without buying anything.
Music for every city.
Original, period-flavoured music, with a different set of tracks for each city, plus sound effects and haptics.
No strings.
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No ads
There is no advertising in the game.
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No account
Nothing to sign up for. Open it and play.
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No tracking
No tracking, and no data collected.
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No connection needed
It runs entirely on your device. Play it anywhere.
Questions
When is it out?
October 2026. The App Store button will appear on this page the day the game is released.
Does it need an internet connection?
No. The game runs entirely on your device, and you can play it with no connection at all. Only the optional extras that go through Apple, in-app purchases and Game Center, need one.
Are there ads?
No. There is no advertising in the game.
Do I need an account?
No. There is nothing to sign up for. If you are signed in to Game Center, your achievements are reported there, but the game does not need it.
What data does it collect?
None. The game does no tracking and collects no data.
What do the in-app purchases buy?
Permanent upgrades, and nothing else. There are 11, such as starting a run with a ship, a warehouse or a trade route. Each one can also be earned in play through an achievement. You can buy them one at a time or all together in a bundle. They are one-time purchases: there are no subscriptions and no coins or gems to buy. The whole game is playable without buying anything.
How much does it cost?
The game is priced at $4.99 in the United States; for the price in other countries, see its App Store page.
Which devices does it run on?
iPhone and iPad, with iOS 17 or later.
How long is a game?
You choose. A run lasts 30, 60 or 90 in-game days, or you can play Unlimited with no time limit. A run in progress is saved on your device, so you can put it down and continue later.
Is it hard to learn?
Four tutorial levels teach the game by having you play it, and a 12-section manual is built in. The basic idea fits in a sentence: buy where a good is abundant, sell where it is scarce.
Is it multiplayer?
No. It is a single-player game. The daily challenge is the same for every player on a given date, but you play it on your own.
Can I turn off the travel events?
Yes, in the game's Profile settings. They are rare in any case, about one journey in seven, and they never occur during a challenge.
What languages does it support?
English.
Something else? Visit the support page.
The salt is cheap in Venice this morning.
Tunis is a long way off. The game arrives in October 2026.
Coming soon to the App Store
iPhone and iPad. iOS 17 or later. Optional in-app purchases.